![]() ![]() We used some techniques borrowed from other great games and developers (such as Star Citizen) adapted, of course, to the scale of our game. ![]() For instance, the Battle Frame (the main character’s power armor) is a very complex object with a lot of moving parts and details that don’t blur even in close-ups (as can be noticed in the very first scene of the game). ![]() Manlio Greco: We wanted the game to feature elements with a good amount of details. Miketendo64: With such rich visuals and detailed environments, what were some of the biggest challenges you encountered as part of creating the game’s design? #Blackwind ow portable#It uses different settings for portable and docked mode with the latter delivering the best quality. Considering the amount of effects (post-processing, HDR, tons of bullets, particles, etc.) I think it looks very good on the Switch. In terms of graphics, Blackwind runs at 30fps on Nintendo Switch with some settings adapted to the console. Of course, there are differences in terms of graphics quality or fps through the various versions. Some platforms run the game at 60 fps, others at 30 fps but the gameplay still works great because it was designed to run well at 30 fps. Manlio Greco: All platforms Blackwind is delivered to feature the same gameplay. Is there much difference in how each version differs in terms of graphics and performance? (Switch vs PS5 for example) Miketendo64: Blackwind certainly looks like a game that delivers on some fast-paced combat. I know there are different “school of thought” even in this field but we tried to do our best to have comfortable and easy to pick-up controls. There’s no point in trying to reinvent the wheel when someone has already done very well what you’re looking for.įor the controls we mapped the well-known mechanics to the well-known buttons (talking about game controllers) in order for the player to feel familiar with them. Manlio Greco: One of our creeds is we need to be “humble”. Miketendo64: When creating a game like Blackwind, how extensive was the process in trying to map the controls to exactly how you need them to be and how hard was it to get the game to run in your desired fashion? It tells the story of a kid (James Hawkins) trapped inside a prototype battle armour that finds himself lost on a foreign planet that has just been invaded by an alien race. Manlio Greco: Blackwind is a sci-fi action game that blends hack n slash, twin stick shooting, platforming and environmental puzzles. Miketendo64: To properly kick things off, can you tell us a bit about Blackwind? What is it and how does it play? In Blackwind, I’ve done all the programming, contributed to the game design and story development. Manlio Greco: I’m the programmer and co-founder of Drakkar Dev together with my colleague and friend Domenico Gallo (lead artist).ĭrakkar Dev is a very small team, Blackwind was developed by only 6 people, so everyone of us has roles and skills that blend each other. Miketendo64: And now to follow-up, what is your role at Drakkar Dev and what is the extent of your involvement with Blackwind? Manlio Greco: My name’s Manlio Greco, I’m 48, I’m from Italy, I’ve been working in the video games industry since 2006 and I consider myself a creative person with a particular interest in fantasy and sci-fi contents. Therefore, would you be so kind as to introduce yourself to our readers and tell us a bit about yourself and your background? Miketendo64: Before we dive right into the probing questions, we always like to start things off nice and light. Without further ado, it is time to get this interview underway, and for that, first we must introduce you to Manlio Greco: Bongiorno Signore Greco: With promising gameplay, high-octane action and engaging graphics, we had a lot to ask and a lot got answered. Having already made its console debut, we were recently given the chance to talk to Drakkar Dev to learn more about their latest release, Blackwind. Welcome back to yet another Miketendo64 interview and do we have a good one for you today. By Jack Longman Blackwind, Drakkar Dev, Manlio Greco Not to be mistaken with the novel by Clive Cussler… ![]()
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